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Moderator
Berlin, Germany
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Mar 2001 time: 20:45
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This thread provides information to all people who want to translate altered language text files into their langauage.
So far we have full support for the German and the English version, also Japanese files are out that contain the additional strings but only in English.
The finished files from the altered source file project are:
..\ctp2_data\english\gamedata\add_str.txt
..\ctp2_data\english\gamedata\ldl_str.txt
..\ctp2_data\german\gamedata\add_str.txt
..\ctp2_data\german\gamedata\ldl_str.txt
Basicly you have to find the added strings in these text files and take the according text file of your language and add the new strings to your text file in your language.
For non programmers and non native English speakers: A string is a chain of characters. A character is a sign like a digist or a letter, like "GDDDDDDDDD121223nvdlhsff".
In add_str.txt you find the following new strings:
code:
str_ldl_MusicHotKey "Ctl+m"
In the English version this string was added right under str_ldl_SoundHotKey "Ctrl+v" in line 259.
In the English ldl_str.txt you find these block at line 2836:
code:
# Ranking Tab
str_ldl_RANKING_MILITARY "Military"
str_ldl_RANKING_ECONOMIC "Economic"
str_ldl_RANKING_SCIENTIFIC "Scientific"
str_ldl_RANKING_OVERALL "Overall"
str_ldl_INFO_RANKING_TAB "Ranking"
str_ldl_RANKING_POLLUTION "Pollution"
str_ldl_RANKING_WONDER "Wonder"
str_ldl_RANKING_RANK "Rank:"
str_ldl_LINE_BUTTON "Line Graph"
str_ldl_ZEROSUM_BUTTON "Zero Sum Graph"
These strings were inserted:
code:
str_ldl_RANKING_POLLUTION "Pollution"
str_ldl_RANKING_WONDER "Wonder"
You have to insert also these two strings into your ldl_str.txt you can do it in the ranking tab block as well or something else in this file.
Another block of new strings you find the ldl_str.txt is this one at line 1514:
code:
### New World Shape Strings ###
str_tbl_ldl_North_South_Wrap_Only "North-South Wrap Only"
str_ldl_North_and_South_edges_of_the_map_connect "Noth and South edges of the map connect."
str_ldl_Neptun_World "Neptun World"
str_tbl_ldl_Neptun_World "Neptun World"
### New Single Player Game Player Screen Strings ###
str_ldl_SPNGPS_NumPlayerSpinner "Number of players"
str_ldl_SPNGPS_MaxPlayerSpinner "Maximum number of players"
str_ldl_SPNGPS_PlayerSpinner "Start player"
str_ldl_SPNGPS_NumPlayerText "Sets the number of players in the new game."
str_ldl_SPNGPS_MaxPlayerText "Sets the maximum number of players that could occur in a game."
str_ldl_SPNGPS_PlayerText "Sets the start player. Determines the civ color. (Does not work, yet.)"
### Added Disclaimer Strings ###
str_ldl_Disclaimer1 "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
str_ldl_Disclaimer2 "This version of Call To Power 2 was developed at http://apolyton.net."
str_ldl_Disclaimer3 "Contact the authors at ctp2source@apolyton.net."
### Version String ###
str_ldl_version "2003-12-23"
All these strings have to be translated. Note that the stuff outside of the quotation marks are the internal names of the strings and must not be translated. Just the stuff inside the quotation marks must be translated.
You find the files you need to modify in your [b]..\ctp2_data\XXXXXX\gamedata\ folder, where XXXXXX stands for the name of your language for instance: french, italian or spanish
So I hope I get now some French, Italian and Spanish add_str.txt's and ldl_str.txt and maybe somemore.
-Martin
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Emperor
England
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Jul 2001 time: 19:45
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Assuming you're talking about the planet, note that (in English) "Neptune" has another 'e' in it, at the end.
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Moderator
Berlin, Germany
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Mar 2001 time: 20:45
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Obviously I missed two Strings Fromafar added to the end of the ldl_str.txt:
code:
str_profile_CloseOnEyepoint "Close Message When Clicking Eyeball"
str_profile_ShowExpensive "Show Expensive Tile Improvement Effects"
Here is my German version of these strings:
code:
str_profile_CloseOnEyepoint "Meldung schließen beim Klicken auf das Auge"
str_profile_ShowExpensive "Kosten für Terrainverbes. auch bei Überschreitung der SB Reserve anzeigen"
Well I modified them for the German version as I felt this way they sound better, maybe a native English spaeker should check the English strings, too.
By the way is there any progress of translating of the few lines above and added them to the right file.
-Martin
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Emperor
England
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Jul 2001 time: 19:45
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How about "Sets the number of players which will not be exceeded by the creation of new players during a game" or just "Sets the number of players which will not be exceeded by the creation of new players".
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Moderator
Berlin, Germany
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Mar 2001 time: 20:45
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As it is the players screen I prefer players.
First suggestion:
"Maximum number of players that can be in play during a game simulatniously."
"Maximalanzahl der Spieler, die gleichzeitig in einem Spiel sein können."
"Sets the number of players which will not be exceeded by the creation of new players."
"Setzt die Anzahl der Speler, welche durch das Einsetzen neuer Spieler nicht überschritten wird."
Well I rather prefer the first one also I would like have a Sets at the first place, but I think we can skip it.
-Martin
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Emperor
England
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Jul 2001 time: 19:45
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quote: Originally posted by Tamerlin
IMO a translation like:
"Maximum number of civilizations that can be in play during a game"
...would be simpler and easier to understand, at least I think so. |
The problem is that it's inaccurate, since you can start with more players than that, but it's not really a big deal.
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King
France
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Jun 2002 time: 20:45
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How about:
Maximum number of possible civilizations, including human player(s), in a new game?
Maximal Anzahl von moeglichen Zivilisationen, einschliesslich menschlicher Spieler, in einem neuen Spiel?
John, since when can you have more than MaxPLayer?
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Emperor
England
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Jul 2001 time: 19:45
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quote: Originally posted by Gilgamensch
John, since when can you have more than MaxPLayer? |
When you start with them. You can have MaxPlayer=0, but that doesn't mean that there will never be any players.
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Emperor
England
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Jul 2001 time: 19:45
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Well, Tamerlin said that the default value was zero, so I assumed it was possible.
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Moderator
Berlin, Germany
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Mar 2001 time: 20:45
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quote: Originally posted by Gilgamensch
I thought with the graphical interface you select the number of active CIV's and the maxplayer indicates, how many rebels can be there? |
No, that can be never determined before the start of the game, if you set MaxPlayer on 10 and you start with 8 civs, then players are added until 10 is reached. So if you can kill always a newly created civ than in theory the number of rebels is unlimited, because MaxPlayers is never reached.
If you set MaxPlayers=0 then whenever a city revolts it turns Barbarian. But if you start with 3 players and you set MaxPlayers to 2 then at least two players must be eleminated before new civs can be added.
-Martin
-Martin
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Martin Gühmann
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