Rules
(1) Mutual respect. This democracy game is "newbie" friendly. Do not put down players with little experience or players who haven't read every thread in this forum.
(2) Any use of the scenario editor is prohibited.
(3) No repeats of saves to achieve a better battle result, pod popping or any other random result.
(4) No playing alternative moves in the game saves.
(5) No playing beyond current turn in the game saves.
(6) Do not insert stockpile energy after a unit in the base build queue.
(7) Do not make make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund. Switching only to see results of the change without any played actions is permitted.
(8) Do not perform multiple airdrops in a single turn with the same unit using the right-click menu. Do not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
(9) Do not use the F4 screen when you've infiltrated the AI to change the AI's workers to specialists.
(10) Upgrades anytime allowed, i.e. you may upgrade a unit through the unit workshop and attack during the same turn.
(11) No discovering bases in unexplored terrain by clicking darkened tiles.
(12) Do not mind control with non-enhanced probe team units or bases of any faction that runs a +3 or SE Probe SE rating
(13) Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE rating would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by, for example, significantly overpaying for a hurry order, meaning the credits are wasted.
(14) Do not use build queue manipulation to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
(15) Do not use build queue manipulation to build something you could not directly add to the build queue.
(16) Do not build AI formers, AI sea formers, AI probe or AI probe foil.
(17) Do not exploit any other bugs
usually prohibited in multiplayer games (e.g. trading a pop 1 base to an AI for a pop 10 base with 3 SP's). PLEASE ask if you're not sure!
(18) The turnplayer will save and post the game prior to hitting the "end turn" button.
Please post your comments and questions in the game
organization thread. DO NOT POST IN THIS THREAD.