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Old September 14, 2008, 07:50   #31
gumuso
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Quote:
Originally posted by DarkCloud
...Posting so this will be on My Threads so I can watch its development.

* Also of note to Apolytoners' here's his development thread on CivFanatics
http://forums.civfanatics.com/showthread.php?t=275772

* Gumuso- the game looks nice with its development. Per your comments on CivFanatics, I wish you good luck getting involved in the games industry!
Thanks for comments and link Darkcloud


Quote:
Originally posted by Frostboy
gumuso, who are you? tell us a bit about yourself. You're a Civ/Col fan and you never posted on Apolyton? It doesn't make much sense.

You said it took you 5 years, is that consecutively? Are you the only person on the project? Programming/Graphics/Sound?

I'm really interested in what you have done.
Yes, I am Civ especially Col fan. I spent my years playing Colonization when I was about 10-15. I was only playing Colonization and making simple game programs these years. I did not posted forums about my project or Civ/Col games because I met with easy accessed web after I was 20.

I worked on Invasion between ages 18 and 23. This is consecutively. But I also made some other games and programs at these years. I get some student contest awards in programming.

I am only person in programming at Invasion, not used any libs, I coded all 60.000 lines of code. But I used some anonymous midis. I did not prepaired musics. I made 90% of Graphics by myself and used graphics of some mods of Civ in 10% part. But I also modified them.

My real job is computer engineer and normally I am only good at programming but music/art parts were very hard for me. This is why graphics are not so good in Invasion.

I will also explain differences between Col/Civ and Invasion later.

Thanks for all comments.
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Old September 14, 2008, 10:15   #32
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I see, where are you from? What language do you programme in?
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Old September 14, 2008, 10:23   #33
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You can program something like that in 60000 lines? I thought it would be more.

JM
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Old September 14, 2008, 17:20   #34
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One question I have (that's not really related to much else) is... are you from Eastern Europe? Someone asked in the CivFanatics forum. I can understand why you would not want to state which country you are based in, but I just think it would be interesting to know the general area.
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Old September 14, 2008, 18:07   #35
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Much luck, sir!

-=Vel=-

(I will play as time allows, but like DC, I wanted to post so I could follow the development!)
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Old September 15, 2008, 12:44   #36
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I will definetly try this game. I hope I will be able to give you some good feedback.



BTW Have you considered adding multplayer as an option? Even hotseat might add to the replay value.

Also making the game possible to mod will greatly enhance its value making it easier for you to get a buck for it.


I would recommend a price range of anywhere from 4-10 Euros or about 12 USD. It may sound like very little for all the work you have put into this, but this is software! If you drop the price more people will buy this, and if this game is good, you may find yourself a few fans from this and CFC's community. You just have to figure out what your niche is right for your game (since it would be suicidal for it to compete directly with civ).

The civ/col hybrid seems like an awesome idea.
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Old September 15, 2008, 12:51   #37
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Also I'd like to make a small suggestions to help you out a bit with you website's English.

I'm just going to type what sounds better to me.

Quote:
Granary

Increases the rate of a city growth by 50%. So population gets higher quicker.
Increases the city's population growth rate by 50%. (sounds better to me)

"So population gets higher quicker" sounds terrible and may be redundant
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Old September 15, 2008, 17:46   #38
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This game is great!

Its a clean fun easy to learn TBS.


A few suggestions to improve the game:

-make it possible for the game to run in windowed mode

-move the advisory pop ups a bit more out of the way, some of them are covering up parts of the city screen I would like to see (the budget specifically )

-make it possible to specify what the city should build after its done with the current building (like SMAC, civ3 and civ4)


-when I discover Agriculture the words enable overlap with the description

-Add India or Russia as a civilization

Last edited by Heraclitus; September 16, 2008 at 06:12.
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Old September 15, 2008, 17:55   #39
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Quote:
Originally posted by Heraclitus

"So population gets higher quicker" sounds terrible and may be redundant
"So the population grows faster" is simpler.
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Old September 15, 2008, 17:58   #40
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Quote:
Originally posted by Zkribbler


"So the population grows faster" is simpler.
True but the average TBS gamer wants all the info he can get.


BTW If you haven't tried this game already try it! Its so much fun!
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Old September 15, 2008, 20:18   #41
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What do you like about it Heraclitus?
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Old September 16, 2008, 01:34   #42
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Quote:
Originally posted by FrostyBoy
What do you like about it Heraclitus?
+Its fast. If you want you can play through it at lightning speed (something you can't do with civ4 and col4 because they are slow)


+its civ with a more detailed economic system (something I have always wanted)


+interaction with the barbarians (natives) is more detailed

+A few nice things about the interface.

ect..


Much of what I like about it is what I like about Colonization. This game really does take the best from Col and slaps on to it tech tree and wonders and extends it to the late game.

Its a fun TBS.


BTW Have you tried it?
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Old September 16, 2008, 03:36   #43
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No, little time for games, that's why I'm asking you. But I think I should give it a go.

I must say tho, the graphics bothers me.
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Old September 16, 2008, 03:45   #44
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I've completed the demo in less than an hour. Its a fast TBS that is why I'm loving it.



Also about the graphics, they look silly on screenshots but once you sart playing you realize they are quite functional and don't bother you at all.


The biggest negatives for this game is:
-simple diplomacy (don't expect civ4)
-the interface is a bit lacking (example: you can't see how much gold you are making or loosing without going to the financial ad visor)
-low difficulty (but this may be because the demo is locked on the easiest level)


Other than that its a great game to play a few dozen turns in 15 min of your spare time, save and turn again when you can.


Though it does induce one more turn syndrome.
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Old September 16, 2008, 06:11   #45
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Quote:
Originally posted by Kidicious
I'd love to play a new Imperialism-like game. Anyone have any suggestions?
Me too, does anyone know of a game like that?


Also Kid try Invasion out, its great fun. I don't yet know if it has staying power, but that should not be a problem.


Also to the game designer:
Replace the civ2esque tank with something else copyright can be a big problem, there are lots of civ2 mods with fan created tank graphics that look better than the default one, get their permission and use it
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Old September 16, 2008, 09:40   #46
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I get this message on startup: Display mode cannot be changed 1024x768 32bit

When I click ok it then goes to a page from which I need control/alt/delete to escape.
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Old September 16, 2008, 11:22   #47
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Quote:
Originally posted by Lancer
I get this message on startup: Display mode cannot be changed 1024x768 32bit

When I click ok it then goes to a page from which I need control/alt/delete to escape.
Thanks for report Lancer, are you using 800 * 600 ?
Isn't your screen supports 1024 * 768 ?

Also thanks Heraclitus, for your feedbacks, comments and ideas (I will care all like how I did in the past). And will change tank picture with a new one. A player of game drew a new tank at CF.
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Old September 16, 2008, 14:36   #48
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Yes, that's the funny thing gumuso, I always use 1024x768.
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