August 15, 2006, 14:26
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#61
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Mar 2006
Location: of the wet little isle known as Britain
Posts: 1,205
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The new SDK is on the Warlords CD.
__________________
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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August 17, 2006, 08:42
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#62
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Chieftain
Local Time: 02:15
Local Date: November 22, 2009
Join Date: Aug 2006
Posts: 36
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Hi i got a problem and MMC advises me to simply change the cvplot.cpp.
But i only find that new VC++8:
Microsoft Visual Studio 2005
Version 8.0.50727.42 (RTM.050727-4200)
Microsoft Visual C++ 2005 76542-000-0000011-00125
Can anyone tell me where i can find the old 2003 version, so that i simply have to follow the steps in post #1?
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August 17, 2006, 09:01
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#63
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King
Local Time: 21:15
Local Date: November 21, 2009
Join Date: Nov 2001
Location: Waterford, MI
Posts: 1,433
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Quote:
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Originally posted by MMC
The new SDK is on the Warlords CD.
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Is it VS 2005 compatible?
I'd really appreciate that.
Tom P.
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August 17, 2006, 12:17
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#64
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Mar 2006
Location: of the wet little isle known as Britain
Posts: 1,205
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It's not VS 2005 compatible unfortunately. Only VS 2003. And there is a place you can download it for <$1, but I can't remember the address.
__________________
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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August 28, 2006, 19:12
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#65
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Chieftain
Local Time: 02:15
Local Date: November 22, 2009
Join Date: Aug 2006
Posts: 36
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Here it is but for free:
VCToolkitSetup.exe
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September 6, 2006, 13:21
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#66
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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Does C++ NET Standard Edition suffice?
Does anybody know whether the Standard Edition of MS Visual C++.NEt 2003 does the job of compiling the SDK? Since the 2003 toolkit is said to be the compiler also shipped with the 2003 Professional edition.
So I'm uncertain about buying the Standard Edition, which I could afford.
It's only for the SDK, so it would be a pity if the Standard Edition couldn't compile the SDK.
Thankful for advice.
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September 6, 2006, 13:57
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#67
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Mar 2006
Location: of the wet little isle known as Britain
Posts: 1,205
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Why not just download the toolkit for free?
Although I believe the compiler is the same for all versions of VC++ 2003. The only different compilers are the 64-bit or PPC (Mac) compilers.
__________________
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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September 6, 2006, 14:05
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#68
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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Did that!
But with the Standard Edition you get a complete IDE, not only a console compiling tool.
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September 6, 2006, 14:52
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#69
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Mar 2006
Location: of the wet little isle known as Britain
Posts: 1,205
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You can get a free IDE to go with the free toolkit if you use Code::Blocks. Having compared the two, I find that the Code::Blocks IDE is actually easier to use.
__________________
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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September 6, 2006, 15:18
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#70
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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What's Code::Blocks?
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September 6, 2006, 15:29
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#71
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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Forget about it.
Just checked it out via the link in the first post of this thread.
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September 24, 2006, 10:46
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#72
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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Great step by step guide. Followed it almost to the letter (installed the SDK before the toolkit), didn't get any problems. Compiled the project, and loaded it in the Civ4, no problems whatsoever.
I almost didn't bother trying because it seemed like a lot of work just to get it compiled. Glad i tried it, because it's really simple.
Of course i haven't tried changing anything yet...so my enthusiasm might diminish in the future
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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October 28, 2006, 13:14
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#73
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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Code::Blocks doesn't allow editing code
Hi, out there.
I finally managed to get the source code compiled in code::blocks.
But to my surprise it's not possible to edit the code. 
Written text doesn't appear at the prompt in the code modules (.cpp and .h).
Maybe it's a settings issue. Anyone can help?
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October 29, 2006, 08:25
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#74
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King
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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That's not a codeblocks problem, the files are set to read only in windows. (right-click->properties, uncheck read-only)
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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October 29, 2006, 13:58
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#75
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Chieftain
Local Time: 03:15
Local Date: November 22, 2009
Join Date: Jan 2002
Location: Hannover, Germany
Posts: 30
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Thanks, Lemmy!
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December 30, 2007, 16:48
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#76
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Prince
Local Time: 02:15
Local Date: November 22, 2009
Join Date: Jan 2001
Location: USA
Posts: 815
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Superstring - yes, you get a compiler with the standard version. Unless I am mistaken, the IDE would set up that compiler for the IDE, but if you changed the paths to use the Toolkit Professional version of the compiler, I think that could be done, but you have to change it to use it to the folders where it is located. When you set up to use Direct X SDK Platform, you give the folder and info needed in Options to do that and put if first in the list so the IDE uses those include and bin and lib files to compile with for writing a Direct X Program. Otherwise, the IDE will only use the Platform SDK to compile with and only use whatever version of Direct X that may include - like version 5 instead of Direct X 9.0c version.
But it probably can be done, but you have to give or include the folders where it is located and usually at the top of the list like Direct X would be done.
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November 2, 2009, 11:17
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#77
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Settler
Local Time: 07:15
Local Date: November 22, 2009
Join Date: Aug 2009
Posts: 7
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Compiling the SDK
The original subject which I cannot seem to edit is a bit misleading.
Edit: SD was kind enough to change the subject.
These are instructions to build linux game binaries with the SDK, and have nothing to do with repacking the SDK to a native linux installer.
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