The blank (water) map is attached, as well as a pre-built map. Please note that none of the instructions below must be followed, since I have already done them and created the two maps attached. People may design their own large maps in the map editor by opening up the large blank map. You could create a much improved map of the world, although it would have to be vertical (the map, at maximum size, must be half as wide as it is tall). And here's the instructions, if anyone wants to know (this also allows other map sizes besides 127*255). First, open up a regular map in a hexidecimal editing program, such as HexEdit. The two bytes we will look at are the very first one and the third one from the left on the top line. If you have opened up a 75*120 map, the first byte will be 96 and the other byte 78. The computer divides the first byte by half; in the 75*120 example, 96 is equal to 150 in decimal. The computer then divides that by half to arrive at 75. Now, the highest 2 digit hexidecimal number is FF (255 in decimal). So fill in both these bytes with FF. Since the computer divides the first byte in half, the map size will now be 127*255. Or, you can fill these bytes in with other hex for different map sizes, just remember that the first byte is divided in half by the computer. It isn't over yet though-now we must fill in the rest of the data. You should start with a map completely covered with water, since that makes this part a little easier. First, copy part of the data midway though the file. Nothing specific, just copy a chunk. If the whole map is water, then we will know that the chunk we're copying is water too. Now continually paste this chunk to the end of the file (at the end of the hex) until you feel that you have put enough in. You can check whether you have put enough in by saving and trying to open it with the map editor. If it gives you an error message (I think its an out of memory error) then go back and add more code. If there are any strange things on the map (such as railroad or pollution) then you have compied a bad chunk of data. Go back, delete the added data, and do the same as above but with different data. Now, all that's left is to edit this large map in the map editor to your heart's content! The map if fully editable in the map editor, but I have not found a way to create random maps of this size. Perhaps there is something that could be changed in the game to eliminate the size restrainer. I'll leave that to the adventerous folk. And now, after your map is made, it is fully playable in the game. Have fun! Thank you, Derek Moeller moeller@networksplus.net