Modern Era Units.

Non-Mechanized units.

Partisans. I won't tell you what these guys do, just find out by capturing a city from a
xxxxxcivilization that has discovered Guerilla Warfare. ADM (4, 4, 1). Hp, Fp (2, 1). Cost: 50 shields.

 

Riflemen. A good defense unit, although it is a lot stronger than it's Civiilization counterpart.
xxxxxxxADM (5, 4, 1). Hp, Fp (2, 1). Cost: 40 shields.

Alpine Troops. Contrary to popular belief, these guys can move even in deserts! (although
xxxxxxxthey must get very hot in that snow suit). These are a great defense unit, and become available
xxxxxxxwith the discovery of tactics. They also move in the manner of the explorer (treat all squares as
xxxxxxxroads). ADM (5, 5, 1). Hp, Fp (2, 1). Cost: 50 shields.

Marines. One of my favorite units, aside from their impressive attack/defense statistics, marines
xxxxxcan attack directly from ships (Amphibious Assault), making them very effective. ADM (8, 5, 2).
xxxxxHp, Fp (2, 1). Cost: 60 shields.

Paratroopers. These guys are awesone. They can paradrop (and make one attack) anywhere
xxxxxxxxwithin 10 squares of the city or airbase they occupy, making them excellent for taking over enemy
xxxxxxxxcities. ADM (6, 4, 1). Hp, Fp (2, 1). Cost: 60 shields.

 

Mechanized units and artillery.

 

Mechanized infantry. The best unit for city defense. ADM (6, 6, 3). Hp, Fp (3, 1). Cost:
xxxxxxxx50 shields.

Armor. Mobile and strong, a very nice unit to have on your side. ADM (10, 5, 3). Hp, Fp (3, 1).
xxxxxxxx Cost: 80 shields.

Artillery. The modern version of the cannon and catapult. ADM (10, 1, 1). Hp, Fp (2, 2).
xxxxxx xx Cost: 80 shields.

Howitzer. Aside from being a strong unit to begin with, these guys ignore the effects of city
xxxxxxxxx walls. ADM (12, 2, 2). Hp, Fp (3, 2). Cost: 60 shields.

 

Air Units.

 

Fighter. Your basic fighter is the first type of air unit you can usually build. Only other
xxxxxx xxfighters, AEGIS Cruisers and SAM batteries can defend against the fighters.
xxxxxxxx ADM (4, 2, 10). Hp, Fp (2, 2). Cost: 60 shields.

Bomber. Essentially the same as the ones in the original Civilization.
xxxxxxxxxx ADM (12, 1, 8(16)). Hp, Fp (2, 2). Cost: 120 shields.

Helicopter. Finally! An air unit that can fly indefinitely! (well, almost, you'll see).
xxxxxxxxxADM (10, 3, 6). Hp, Fp (2, 2) .Cost: 100 shields.

Stealth Fighter. A souped up version of the fighter that replaces the standard fighter when
xxxxxxxStealth is discovered. ADM (8, 3, 14). Hp, Fp (2, 2). Cost: 80 shields.

Stealth Bomber. A souped up version of the bomber that replaces the standard bomber when
xxxxxxxxxStealth is discovered. ADM (14, 3, 12(24)). Hp, Fp (2, 2). Cost: 160 shields.

 

Naval Units

 

Destroyer. A weak vessel in comparison to other ships, the destroyer has the special ability
xxxxxxxxto spot submarines in adjacent squares. ADM (4, 4, 6). Hp, Fp (3, 1). Cost: 60 shields.

Cruiser. One of the first advanced naval units you'll probably build, the cruiser is a pretty tought
xxxxxxxxvessel. ADM (6, 6, 5). Hp, Fp (3, 2). Cost: 80 shields.

AEGIS Cruiser. A more advanced version of the cruiser, it becomes available with the
xxxxxxxxx discovery of Rocketry. It's defense factor is boubled against air units and missiles.
xxxxxxxxxADM (8, 8, 5). Hp, Fp (3, 2). Cost: 100 shields.

Battleship. The strongest of your sea units. Expensive to build, make sure you build a
xxxxxxxxxx veteran by using the Port Facility improvement. ADM (8, 8, 5). Hp, Fp (3, 2). Cost: 100
xxxxxxxxxxxshields.

Submarine. Although somewhat weak in defense, since it remains invisible to most ships
xxxxxxxxxxuntil it attacks, the submarine can cripple enemy shipping lanes. ADM (10, 2, 3). Hp, Fp (3, 2).
xxxxxxxxxxCost: 60 shields.

Aircraft carrier. Unlike it original Civilization predecessor (it used to be ADM 1/12/5) the
xxxxxxxxxxnew carrier is rather whimpy, although it does have a lot of Hp's. . ADM (9, 1, 5). Hp, Fp
xxxxxxxxxx (2, 2). Cost: 160 shields.

Transport. Can carry up to 8 units. Excellent choice to use with marines.
xxxxxxxxxADM (0, 3, 5). Hp, Fp (3, 1). Cost: 50

Weapons of Mass destruction.

 

Cruise missile. A limited, cheap substitute for nukes that cause no pollution. A one shot
xxxxxxxx.weapon. ADM (20, 0, 12). Hp, Fp (1, 3). Cost: 40.

Nuclear weapons. Enough said. Note that in Civ II computer civilizations are much more likely
xxxxxxxxto use these guys than in the original Civilization. ADM (99, 0, 16). Hp, Fp (1, 1). Cost: 160.

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