Warriors. Your first unit
these guys are not much, but they can protect you for a while
xxxxxas well as provide cheap cannon
fodder. ADM (1, 1, 1). Hp, Fp (1, 1) Cost: 10 shields.
Phalanx.
Your first real defense. These guys fortified in a city can hold
most attacks off
xxxxxfor the early part of the game. ADM
(1, 2, 1). Hp, Fp (1, 1) Cost: 20 shields.
Archers. Although you can
build your own archers (after discovering Warrior Code)
xxxxxyour fist few are likely to come
from goodie huts. ADM (3, 2, 1). Hp, Fp (1, 1) Cost: 30 shields.
Legion. One of my favorite
units (since I like the Romans, hey, with a name like Romulo,
xxxxxyou have to!) these guys pack quite
a punch! Requires iron workning. ADM (4, 2, 1).
xxxxxHp, Fp (1, 1) Cost: 40 shields.
Horsemen. At a cheap cost,
these guys a a good force for exploration. ADM
xxxxxx(2, 1, 2). Hp, Fp (1, 1). Cost: 20
shields.
Chariot. Available as with
the discovery of the wheel, these guys are great for exploring
xxxxxxx and attack. ADM (3, 1, 2). Hp,
Fp (1, 1). Cost: 30 shields.
Elephants. These guys rule!
On of my favorite units. One of the main reasons to
xxxxxxdiscover Polytheism ADM (4, 1, 2).
Hp, Fp (1, 1) Cost : 40 shields.
Catapult. Nothing new here.
ADM (6, 1, 1). Hp, Fp (1, 1). Cost: 40 shields.
Triemes. Essentially the
same as civilization trirenes, I think the major diferences are
xxxxxxa lesser chance of being lost at
sea. Computer trirenes also (I think) share that risk now.
xxxxxxADM (1, 1, 3). Hp, Fp (1, 1).
Cost: 30 shields.
Knights. With their
relatively high defense , these guys are sure to be a favorite
unit.
xxxxxxThey become available with the
Chivalry advance. ADM (4, 2, 2). Hp, Fp (1, 1).
xxxxxxCost: 40 shields.
Crusaders. An interesting
alternative to Knights, the Crusaders feature a higher attack
xxxxxxwith a lower defense capability.
Howevern since they become available with a peaceful
xxxxxxadvance (monotheism) they are a
nice unit in their own. ADM (5, 1, 2). Hp, Fp (1, 1).
xxxxxxCost : 40 shields.
Fanatics. These guys are
unique in that they can only be built under Fundamentalism.
xxxxxTheir low
cost and the lack of maintnance costs (under Fundamentalism) makes
them an
xxxxxattractive
unit, however, the cost of switching to Fundamentalism makes them
costly.
xxxxxxADM (4, 4, 1). Hp, Fp (2,
1). Cost: 20 shields.
Dragoons. Available as soon
as you discover Leadership, they guys are a great unit.
xxxxxxxxADM (5, 2, 2). Hp, Fp
(2, 1). Cost: 50 shields.
Cavalry. This is king of the
mounted units. I think the numbers speak for themselves.
xxxxxxADM (8, 3, 2). Hp, Fp
(2, 1). Cost: 50 shields.
Cannon. Similiar to the
cannon in Civilization, but with slightly better befense due to
it's
xxxxxxxxhigher hitpoints. ADM (8, 1, 1).
Hp, Fp (2, 1). Cost: 40 shields.
Musketeers. Veterans from
civilization will note that this version of the musketeers has a
it's
xxxxxxxhigher attack rating, making it
more useful. ADM (3, 3, 1). Hp, Fp (2,
1). Cost: 30 shields.
Caravel. This is the first
true seaworthy vessel you'll build. It can carry up to 3 friendly
xxxxxxxxunits. ADM (2, 1, 3). Hp, Fp (1,
1). Cost: 40 shields.
Galleon. Both the galleon
and the Frigate become available with Magnetism. The Galleon
xxxxxxxxxis the
old world equivalent of the transport. It can carry up to 4 friendly
gound units.
xxxxxxxxxADM (0, 2, 4). Hp, Fp (2, 1).
Cost: 40 shields.x
Frigate. This is the first
real attack ship. It can carry up to 2 friendly
gound units.
xxxxxxxxxADM (4, 2, 4). Hp, Fp (2, 1).
Cost: 40 shields.
Ironclad. A much better
attack vessel due to it's higher hipoints. Prerequisite :
xxxxxxxxSteam engine. ADM (4, 4, 4). Hp,
Fp (3, 1). Cost: 60 shields.
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