Combatant units.

Stone Age-Medieval Era Units

Warriors. Your first unit these guys are not much, but they can protect you for a while
xxxxxas well as provide cheap cannon fodder. ADM (1, 1, 1). Hp, Fp (1, 1) Cost: 10 shields.

phalanxPhalanx. Your first real defense. These guys fortified in a city can hold most attacks off
xxxxxfor the early part of the game. ADM (1, 2, 1). Hp, Fp (1, 1) Cost: 20 shields.

Archers. Although you can build your own archers (after discovering Warrior Code)
xxxxxyour fist few are likely to come from goodie huts. ADM (3, 2, 1). Hp, Fp (1, 1) Cost: 30 shields.

Legion. One of my favorite units (since I like the Romans, hey, with a name like Romulo,
xxxxxyou have to!) these guys pack quite a punch! Requires iron workning. ADM (4, 2, 1).
xxxxxHp, Fp (1, 1) Cost: 40 shields.

Horsemen. At a cheap cost, these guys a a good force for exploration. ADM
xxxxxx(2, 1, 2). Hp, Fp (1, 1). Cost: 20 shields.

Chariot. Available as with the discovery of the wheel, these guys are great for exploring
xxxxxxx and attack. ADM (3, 1, 2). Hp, Fp (1, 1). Cost: 30 shields.

Elephants. These guys rule! On of my favorite units. One of the main reasons to
xxxxxxdiscover Polytheism ADM (4, 1, 2). Hp, Fp (1, 1) Cost : 40 shields.

Catapult. Nothing new here. ADM (6, 1, 1). Hp, Fp (1, 1). Cost: 40 shields.

Triemes. Essentially the same as civilization trirenes, I think the major diferences are
xxxxxxa lesser chance of being lost at sea. Computer trirenes also (I think) share that risk now.
xxxxxxADM (1, 1, 3). Hp, Fp (1, 1). Cost: 30 shields.

 

Early Medieval-Industrial era.

Knights. With their relatively high defense , these guys are sure to be a favorite unit.
xxxxxxThey become available with the Chivalry advance. ADM (4, 2, 2). Hp, Fp (1, 1).
xxxxxxCost: 40 shields.

Crusaders. An interesting alternative to Knights, the Crusaders feature a higher attack
xxxxxxwith a lower defense capability. Howevern since they become available with a peaceful
xxxxxxadvance (monotheism) they are a nice unit in their own. ADM (5, 1, 2). Hp, Fp (1, 1).
xxxxxxCost : 40 shields.

Fanatics. These guys are unique in that they can only be built under Fundamentalism.
xxxxxTheir low cost and the lack of maintnance costs (under Fundamentalism) makes them an
xxxxxattractive unit, however, the cost of switching to Fundamentalism makes them costly.
xxxxxxADM (4, 4, 1). Hp, Fp (2, 1). Cost: 20 shields.

Dragoons. Available as soon as you discover Leadership, they guys are a great unit.
xxxxxxxxADM (5, 2, 2). Hp, Fp (2, 1). Cost: 50 shields.

Cavalry. This is king of the mounted units. I think the numbers speak for themselves.
xxxxxxADM (8, 3, 2). Hp, Fp (2, 1). Cost: 50 shields.

Cannon. Similiar to the cannon in Civilization, but with slightly better befense due to it's
xxxxxxxxhigher hitpoints. ADM (8, 1, 1). Hp, Fp (2, 1). Cost: 40 shields.

Musketeers. Veterans from civilization will note that this version of the musketeers has a it's
xxxxxxxhigher attack rating, making it more useful. ADM (3, 3, 1). Hp, Fp (2, 1). Cost: 30 shields.

Caravel. This is the first true seaworthy vessel you'll build. It can carry up to 3 friendly
xxxxxxxxunits. ADM (2, 1, 3). Hp, Fp (1, 1). Cost: 40 shields.

Galleon. Both the galleon and the Frigate become available with Magnetism. The Galleon
xxxxxxxxxis the old world equivalent of the transport. It can carry up to 4 friendly gound units.
xxxxxxxxxADM (0, 2, 4). Hp, Fp (2, 1). Cost: 40 shields.x

Frigate. This is the first real attack ship. It can carry up to 2 friendly gound units.
xxxxxxxxxADM (4, 2, 4). Hp, Fp (2, 1). Cost: 40 shields.

Ironclad. A much better attack vessel due to it's higher hipoints. Prerequisite :
xxxxxxxxSteam engine. ADM (4, 4, 4). Hp, Fp (3, 1). Cost: 60 shields.

 

Main Page ACS Index Civ2 Mac GameLeague
Downloads Strategy Reading Playing Discussion Misc
Database Hints&Tips Story of Civ II Hall of Fame Forums Civ II Info
Archives Short Tips Viking Scribes Tournaments Chat Links

Apolyton Civilization Site Copyright © Daniel C. J. Quick
All trademarks and trade names are the properties of their respective owners